There isn't necessarily anything new or groundbreaking about the combat but all of the elements from familiar titles come together to make a complex system with lots of factors to weigh together that really get you thinking.
When I wrote that article and described my ideal farming sim as "Harvest Moon but Depressed," I never imagined that a day would come when I would play the game that scratched that itch. Yet in 2020's (after)life sim Spiritfarer, I found the melancholy I sought - plus a little hope to go along with it.
Spiritfarer is not just a life sim or farming sim - it is a platformer, and the satisfaction of movement that comes from that genre adds so much to what Spiritfarer accomplishes.
Age of Calamity fails to deliver on its promise of telling the story of the events that lead up to Breath of the Wild, but if you know that going in there's still a pretty fun game to be found underneath.
The custom modes reinvigorated my interest in the game when I hit the point where the only interesting thing left to do was to make the game harder for myself.
I don't think anyone out there has been proselytizing Hades as the perfect game; rather, it simply seems clear that what works about the game is so strong that the issues are easy to bear.
Sometimes the best way to choose a favorite character is through a ridiculous scripted scenario that no one should take seriously.
Base management strategy is key to this game and the interplay between these activities and the missions themselves is the core gameplay loop of XCOM2.