Tactics? In MY sports video game?
Last week I shared my first impressions of Dark Deity, a recently released indie title available on Steam that appeals to fans of classic Fire Emblem titles from the GBA era. I expected that my progress in the game would be slow - I had it downloaded on the computer that my partner and I... Continue Reading →
I sometimes wonder if it is fair to continuously compare indie titles to series from AAA studios. Does Chucklefish ever tire of hearing that Wargroove is "medieval Advance Wars?" Would the minds behind Bug Fables prefer if their game wasn't constantly mentioned in the same breath as Paper Mario? These games are not just cheap... Continue Reading →
Ever since I threw my first snowball in Final Fantasy Tactics Advance, I fell in love with the world of strategy games. Moving characters on a grid and fighting bad guys, building your units by choosing their classes and weapons, and stories on the scale of the JRPGs I grew up on drew me to... Continue Reading →
Base management strategy is key to this game and the interplay between these activities and the missions themselves is the core gameplay loop of XCOM2.
I've noticed a trend of games which remove random chance from their mechanisms - let's talk about them!