Wildermyth teaches you to look for the ways that the mechanics and the story work together to create a complete experience.
What makes a world enjoyable in Kingdom Hearts? I explore that question in the context of Kingdom Hearts III.
There's a saying about first impressions: we rarely move past them. Your initial impression of a thing colors every interaction with it, establishes a bias for which your mind seeks confirmation and little else. It's something that became very evident to me when I started regularly writing first impression articles for Adventure Rules - often... Continue Reading →
The moment-to-moment interactions with NPCs are certainly funny and the partner characters who join you throughout the game are the key elements which make the story worthwhile.