The early potential Cris Tales showed feels squandered by the end of the third chapter.
I’ve Reached Pyre’s Core Premise and I’m Excited for More
A mechanically dense, character focused RPG about overthrowing a corrupt regime? Yes please!
I’m Still Reeling from Get in the Car, Loser!’s Powerful Third Act
I may not be going through the same struggles as Sam, but her experience with anxiety and self loathing was deeply familiar for me.
Night in the Woods and the Terror of Mundane Evil
"Bea's response is that the most terrifying things in life are deeply boring. Cruel bosses, getting sick without health insurance, the rent going up year after year - life doesn't need ghosts and zombies to be scary."
How Wildermyth’s Legacy Mechanic Supports Mythmaking
The mythology of Wildermyth is yours to make; read how the mechanics of the game build your own collection of storied heroes over time.
The Interplay of Story and Mechanics in Wildermyth
Wildermyth teaches you to look for the ways that the mechanics and the story work together to create a complete experience.
What Makes a Good Kingdom Hearts World?
What makes a world enjoyable in Kingdom Hearts? I explore that question in the context of Kingdom Hearts III.
Overcoming First Impressions: Persona 5 Strikers Shines Brighter Beyond the First Chapter
There's a saying about first impressions: we rarely move past them. Your initial impression of a thing colors every interaction with it, establishes a bias for which your mind seeks confirmation and little else. It's something that became very evident to me when I started regularly writing first impression articles for Adventure Rules - often... Continue Reading →
Making an Impact – Reflecting on the Story and Characters of The Origami King
The moment-to-moment interactions with NPCs are certainly funny and the partner characters who join you throughout the game are the key elements which make the story worthwhile.
Parallel Worlds, One Story – The Narrative Structure of The Somnium Files
AI: The Somnium Files tells the same story across multiple parallel timelines, using each as an opportunity to spotlight different characters and themes.