It's time to go into more detail about deeper mechanics of the Myers-Briggs RPG.
Sixteen: The Job System
Today I talk about the classes available in my upcoming Myers-Briggs RPG.
Sixteen: The Core Mechanic is Born
I talk about my ideas for the core mechanic of this psychological tabletop adventure.
Sixteen: Fun with Acronyms
I talk a little bit about some progress I have made with the game's development.
Sixteen: The Myers-Briggs RPG is Finally Named!
After a long hiatus, I finally have some info about Myers-Briggs RPG, including a title!
Myers-Briggs RPG: The Four Temperaments
How Keirsey's temperaments will factor in to the class system.
Myers-Briggs RPG Update: The Real World
An explanation of some of the game mechanics in my homebrew tabletop game.
Myers-Briggs RPG: The Concept
I've taken the first step towards creating a psychological tabletop game.
What’s Your Alignment? An Adventure Rules Quiz!
Oh yeah, things are getting crazy this Tabletop Tuesday! We're taking a quiz. If you've ever played Dungeons and Dragons, then you know about alignment. It's a quick evaluation of your character's worldview and personality, a form of labeling that allows everybody to be categorized according to nine possible combinations. But why leave profiling to... Continue Reading →
Apples to Apples: The Best Personality Test
It's Tabletop Tuesday, and today we're talking Apples to Apples. At my alma mater, this game was a way of life. You know the game, right? If you don't, here's a bit of an explanation. You get a bunch of friends together and crack open the box. There are two decks, a red deck and... Continue Reading →