A few concepts I have for tabletop role playing games.
Sixteen: Training, Science, and Spirituality
It's time to go into more detail about deeper mechanics of the Myers-Briggs RPG.
Sixteen: The Job System
Today I talk about the classes available in my upcoming Myers-Briggs RPG.
The Legend of Hilda and the Lost Pendants – Part Two: The Wisdom to See the Truth
Ravio encounters a rather disturbing faction in Thieves' Town.
Sixteen: The Core Mechanic is Born
I talk about my ideas for the core mechanic of this psychological tabletop adventure.
Sixteen: Fun with Acronyms
I talk a little bit about some progress I have made with the game's development.
Sixteen: The Myers-Briggs RPG is Finally Named!
After a long hiatus, I finally have some info about Myers-Briggs RPG, including a title!
Dreadlocke: Second Gym and Rebranding
An update on my Dreadlocke progress, and the challenge gets a new name.
Dreadlocke: The First Gym
An update on my playtest of my proposed Nuzlocke variant, the Dreadlocke.
Dungeon World Playbook Concepts: The Mentor and the Dark Knight
I talk about the class I would create for myself.