This year, I find myself fascinated with a different sort of question: what could Nintendo announce at E3 that would make me shut off my computer and think about my life choices?
When I first saw advertisements for the original Bravely Default, I was so excited to get my hands on a traditional JRPG from the company behind the classic Final Fantasy titles. Final Fantasy had lost its way in my mind and Squeenix's last attempt at something more traditional (Final Fantasy: The 4 Heroes of Light)... Continue Reading →
Mastering systems is a major piece of the appeal of video games for me. I love it when I can dig into the mechanics of a title and develop a deep understanding for the possibilities, experimenting with different ideas to discover the most effective combinations of tools to succeed at the game. In games like... Continue Reading →
I've grown to love this cast a lot over the last few years and I am delighted to have had the opportunity to spend another game with them.
There's a saying about first impressions: we rarely move past them. Your initial impression of a thing colors every interaction with it, establishes a bias for which your mind seeks confirmation and little else. It's something that became very evident to me when I started regularly writing first impression articles for Adventure Rules - often... Continue Reading →
In November the crossover title Hyrule Warriors: Age of Calamity released on the Nintendo Switch. It was a game which blended the lore and characters of Breath of the Wild with the 1-vs-1000 gameplay of the Dynasty Warriors franchise. While I wasn't impressed with the storytelling in Age of Calamity, the mechanics redefined my expectations... Continue Reading →
There isn't necessarily anything new or groundbreaking about the combat but all of the elements from familiar titles come together to make a complex system with lots of factors to weigh together that really get you thinking.
When I wrote that article and described my ideal farming sim as "Harvest Moon but Depressed," I never imagined that a day would come when I would play the game that scratched that itch. Yet in 2020's (after)life sim Spiritfarer, I found the melancholy I sought - plus a little hope to go along with it.
Spiritfarer is not just a life sim or farming sim - it is a platformer, and the satisfaction of movement that comes from that genre adds so much to what Spiritfarer accomplishes.