Age of Calamity fails to deliver on its promise of telling the story of the events that lead up to Breath of the Wild, but if you know that going in there's still a pretty fun game to be found underneath.
At their best, extended challenges allow the heroes to put their unique traits on display while still working together as a team towards a single common goal.
The fun is in creating small puzzles with the monsters where they show off their unique strategies, allowing the players to be challenged in short but sweet bursts.
The care that was put into the resources and environmental challenges really does help the game to feel like the party is struggling to survive in a beautiful but harsh wilderness.
So here I am playing the Witcher in a post Breath of the Wild world. How does this older game hold up? Did the things that made Breath of the Wild special make Wild Hunt look weak in hindsight?
Livid Lightning asks: which incarnation of the Legend of Zelda hero is your favorite? As usual, I went a little overboard!
Link's Awakening is a bit on the easy side for much of the game - can hero mode add some needed challenge to this Zelda title?
I reflect on how the final hours of Link's Awakening are somewhat unusual compared to other Zelda titles.