Fire Emblem is one of my favorite all-time video game series. I have played almost every title with a western release and for many of them, my playtime exceeds hundreds of hours. I'll happily dive into Fire Emblem time and again to discover the varied support relationships of the characters, play through each story path,... Continue Reading →
Spiritfarer’s Platforming Sets it Apart from Other Simulation Games
Spiritfarer is not just a life sim or farming sim - it is a platformer, and the satisfaction of movement that comes from that genre adds so much to what Spiritfarer accomplishes.
Playing Custom Modes in Slay the Spire Better Scratches my TCG Itch
The custom modes reinvigorated my interest in the game when I hit the point where the only interesting thing left to do was to make the game harder for myself.
I’m One of Those Weirdos Who Tells Everyone to Play Hades Now
I don't think anyone out there has been proselytizing Hades as the perfect game; rather, it simply seems clear that what works about the game is so strong that the issues are easy to bear.
The Slaying Game: Which Slay the Spire Hero is Your Ultimate Match?
Sometimes the best way to choose a favorite character is through a ridiculous scripted scenario that no one should take seriously.
In Which I Stare Longingly at Zombie World While My RPG Friends are in Quarantine
Because I don't have a large enough group in my nuclear family to play a session of Zombie World, today I'll be settling for looking at the cards and thinking about how cool they are.
First Impressions of Slay the Spire, from a Guy Who Sucks at One Step From Eden
Slay the Spire promised an experience where I could take my time to think but still be challenged.
I Finally Filled the XCOM-Shaped Hole in My Strategy Game Library (XCOM2 Switch Review)
Base management strategy is key to this game and the interplay between these activities and the missions themselves is the core gameplay loop of XCOM2.
Making an Impact – Reflecting on the Story and Characters of The Origami King
The moment-to-moment interactions with NPCs are certainly funny and the partner characters who join you throughout the game are the key elements which make the story worthwhile.
Mario’s Crafted World – Exploring the Design and Mechanics of Origami King’s Overworld
This version of the Mushroom Kingdom matters to me a little more now because I was given the responsibility of putting it back together.