Fire Emblem is one of my favorite all-time video game series. I have played almost every title with a western release and for many of them, my playtime exceeds hundreds of hours. I'll happily dive into Fire Emblem time and again to discover the varied support relationships of the characters, play through each story path,... Continue Reading →
Spiritfarer is not just a life sim or farming sim - it is a platformer, and the satisfaction of movement that comes from that genre adds so much to what Spiritfarer accomplishes.
The custom modes reinvigorated my interest in the game when I hit the point where the only interesting thing left to do was to make the game harder for myself.
I don't think anyone out there has been proselytizing Hades as the perfect game; rather, it simply seems clear that what works about the game is so strong that the issues are easy to bear.
Sometimes the best way to choose a favorite character is through a ridiculous scripted scenario that no one should take seriously.
Because I don't have a large enough group in my nuclear family to play a session of Zombie World, today I'll be settling for looking at the cards and thinking about how cool they are.
Base management strategy is key to this game and the interplay between these activities and the missions themselves is the core gameplay loop of XCOM2.
The moment-to-moment interactions with NPCs are certainly funny and the partner characters who join you throughout the game are the key elements which make the story worthwhile.