The word of the week this week is "progress," so let's discuss my real-life progress as well as my progress in the game!
Halfway Through Cris Tales, It Feels Like What Works About the Game is Getting Left Behind
The early potential Cris Tales showed feels squandered by the end of the third chapter.
I’ve Reached Pyre’s Core Premise and I’m Excited for More
A mechanically dense, character focused RPG about overthrowing a corrupt regime? Yes please!
How Cris Tales’ Second Chapter Addressed Some of My Concerns for the Game
I was enjoying Cris Tales already, but the second chapter helped to alleviate some of my worries about how the game could go sideways,
Get in the Car, Loser! Trip Report: New Mechanics and Rewarding Challenge
I share my thoughts on the newest mechanics I have encountered while playing through Get in the Car, Loser!
While My First Impressions Were Tepid, I’m Warming Up to Night in the Woods
Now that I'm deeper into Night in the Woods, I've got a better idea of what's special about the game!
How the Fates Arc of Fire Emblem Warriors Highlights Its Strengths and Weaknesses
There's both good and bad in Fire Emblem Warriors, but I am a bit worried that the parts that really work for me are the ones that are least likely to make their way over to Three Hopes.
Ranking the Mechs and Pilots of 13 Sentinels: Aegis Rim
I share my personal rankings for the playable Sentinels and pilots in 13 Sentinels: Aegis Rim!
13 Sentinels Is Damn Good When the Training Wheels Come Off
When the tutorial ends, 13 Sentinels begins in earnest. Read here about how the mechanics evolve!
Wildermyth, Disco Elysium, and the Pleasure of Bold Choices
A lot of games encourage optimization and making safe, smart decisions. Thankfully titles like Wildermyth and Disco Elysium challenge you to try a different approach.