This version of the Mushroom Kingdom matters to me a little more now because I was given the responsibility of putting it back together.
The Surprising Depth of Origami King’s Battle System
Depending on the boss what actions are going to be most effective will change, and the way you move will be altered by their abilities.
Reclaim the Wild’s Extended Challenge Mechanic Provides a Versatile Tool for Non-Combat Challenges in TTRPGs
At their best, extended challenges allow the heroes to put their unique traits on display while still working together as a team towards a single common goal.
Learning from Past Mistakes – Dealing with Savage Enemies in Tokyo Mirage Sessions
For me, a time loss may mean the difference between completing a game and setting it aside...it's important to have tools for dealing with it.
A Place for Sylvando: Party Composition in Dragon Quest XI
I just met the fifth wheel of my party in Dragon Quest XI S, so now I gotta figure out what to do with him.
Building Blocks – How AI: The Somnium Files Expands by Building on Its Basics
Last week I shared my first impressions of AI: The Somnium Files - this week I share how the game built on those basics to blow me out of the water!
I’m Loving the Improved Skill Tree in Dragon Quest XI
I love a good skill progression system, and Dragon Quest XI S expands meaningfully on the mechanisms first established in VIII and IX.
Running, Jumping, and Swimming – The Joys of Movement in Link’s Awakening
I may not be getting my exercise, but Link sure is - moving through the world is delightful in the Nintendo Switch remake of Link's Awakening!
Fire Emblem: Three Houses Beginner’s Guide – The Tricks I Wish I Realized Earlier in my Playthrough
From optimizing experience gain to speeding up play, this guide has all the tricks I wish I realized faster!
Analyzing the New Features in the Fire Emblem Three Houses Direct Trailer
Lots of new mechanics are shown in the trailer for Fire Emblem Three Houses - let's talk about them!