Disco Elysium has a lot in common with tabletop RPGs, which makes it a great tool for gamemasters looking to pick up some useful skills!
Playing Wildermyth with Mods Highlights the Quality of the Original
Adding mods that I thought would "improve" my Wildermyth experience showed me just how made the original game truly is!
Vision Quest is Sharpening My Understanding of What I Want from Fire Emblem
Each new entry in my experience with Fire Emblem games helps to sharpen my understanding of why I like what I like, and the same has been true for my time with Vision Quest.
Hollow Knight’s Structure is a Lesson in Quality Dungeon Design
Hollow Knight is a great example for TTRPG dungeon masters on how to build a compelling setting.
How My Brief Flirtation with FE Builder Gave Me a Greater Appreciation for Game Development
I've often read a sentiment from game developers that it is essentially a miracle anytime a video game is shipped. My experience helped me to have a deeper understanding of how true that is, but it also showed me how satisfying it can be to work on a game.
Doing Difficulty Right – How the Hard Mode of Bug Fables Encourages You to Push Yourself
If you choose to play the game at a higher difficulty, Bug Fables gives you the tools you need in order to have a fighting chance at doing so.
Delving Into the Catfish’s Maw – The Design of the Dungeon that Almost Killed Me
Link's Awakening seemed like a nice, relaxing Zelda title - and then I got to this hellish nightmare.
Appreciating the Smart Design of Smash Ultimate’s Classic Mode
Classic Mode has some clever design that makes Smash Ultimate a better gaming experience.
You’re Dumb, but That’s Okay – How It’s Stupid to be Smart in Roleplaying Games
Why be smart when I can just punch stuff harder?
Creating the Ultimate Tabletop RPG (Charming and Open)
The Gaming Diaries asks: "what is your ideal tabletop game?"