In November the crossover title Hyrule Warriors: Age of Calamity released on the Nintendo Switch. It was a game which blended the lore and characters of Breath of the Wild with the 1-vs-1000 gameplay of the Dynasty Warriors franchise. While I wasn't impressed with the storytelling in Age of Calamity, the mechanics redefined my expectations... Continue Reading →
There isn't necessarily anything new or groundbreaking about the combat but all of the elements from familiar titles come together to make a complex system with lots of factors to weigh together that really get you thinking.
I don't think anyone out there has been proselytizing Hades as the perfect game; rather, it simply seems clear that what works about the game is so strong that the issues are easy to bear.
The weird contradiction of 7th Sea is a game that in its attempt to give you more freedom instead creates structures that restrict your creative freedom.
With so many card types and unique mechanics to engage, One Step From Eden makes each experience unique not just with its procedural generation but also with the creative possibilities available to you during a run.
It's been a stressful time, adventurers. With many people finding themselves shut inside to avoid a dangerous virus, there are understandably a lot of folks who are nervous about the state of the world. So a video game about a relaxing getaway on an island where you have total creative control is a pretty fantastic... Continue Reading →
Finally, I can jump back into this universe that so enthralled me as a child, and do it with a game that I always thought looked cool but never got to play.
SCOUT's wholesome naivety and enthusiastic sincerity make him immediately lovable...this robot will be at the top of my protect list for the foreseeable future.
Turns out that beneath Garreg Mach Monastery is a literally underground community of people who are trying to escape life on the surface, either because of criminal histories or being ostracized by society at large.