Each new entry in my experience with Fire Emblem games helps to sharpen my understanding of why I like what I like, and the same has been true for my time with Vision Quest.
Finishing Bowser’s Fury Has Me Thinking About the Next 3D Mario
I'm curious to see if the Fury Bowser mechanic or something similar makes it into a future Mario title.
CrossCode is an Excellent RPG with a Timely Message About Our Relationship with Technology
Not only is CrossCode a fun game, but it engages skillfully with how technology can both improve our lives or be misused by cruel actors.
Fire Emblem Vision Quest Has a Surprisingly Political First Act
Mainline Fire Emblem titles rarely acknowledge their own political messages, but Vision Quest explores these themes with nuance.
Compared to Super Mario 3D World, Bowser’s Fury is Much More My Speed
Super Mario 3D World disappointed me by playing too safe. Bowser's Fury may be the injection of something experimental I needed.
CrossCode Works Best When You Engage All Its Systems in Good Faith
When I dismissed core elements of CrossCode on the basis that I wasn't enjoying how they worked at the time, I created a situation in which I gave myself a worse experience by refusing to engage the game as intended.
My First Impressions of Vision Quest, a Fire Emblem Fan Game
Vision Quest is a neat game built from familiar building blocks but with some new tools added to give an experience that feels fresh.
Super Mario 3D World Isn’t Bad but Doesn’t Do Much to Advance the Series
It felt like a majority of 3D World was dedicated to retreading old ground.
CrossCode’s First Dungeon Sold Me on the Mechanics, but I Hope the Quests Don’t Ruin It
I share additional impressions about CrossCode, both good and bad, after making it to the game's first major dungeon.
Unpacking is a Great Example of Using Setting and Mechanics to Tell a Story
Unpacking is a compelling demonstration of how video games can use their setting and mechanics to communicate an essentially wordless story.