"Bea's response is that the most terrifying things in life are deeply boring. Cruel bosses, getting sick without health insurance, the rent going up year after year - life doesn't need ghosts and zombies to be scary."
I was enjoying Cris Tales already, but the second chapter helped to alleviate some of my worries about how the game could go sideways,
I share my thoughts on the newest mechanics I have encountered while playing through Get in the Car, Loser!
Now that I'm deeper into Night in the Woods, I've got a better idea of what's special about the game!
It's been almost a year since I streamed the demo for Cris Tales and I've now picked up the full game. Here are my (second) first impressions based on the next hour or so after the content covered in the demo!
Time for a road trip! Check out my first impressions of Get in the Car, Loser! for a journey through the early hours of a colorful RPG with an excellent soundtrack, fun characters, and a fast-paced battle system
Night in the Woods hasn't done much to capture my imagination in the early hours, but one story thread has me curious enough to keep trying a little longer.
There's both good and bad in Fire Emblem Warriors, but I am a bit worried that the parts that really work for me are the ones that are least likely to make their way over to Three Hopes.