Ryuutama's monster manual is full of brilliant ideas when it comes to narrative, but it leaves something to be desired mechanically.
How Ryuutama Challenged Me to Grow as a Game Master
I didn't expect to struggle with Ryuutama, but the struggle has certainly taught me some things!
You’re Dumb, but That’s Okay – How It’s Stupid to be Smart in Roleplaying Games
Why be smart when I can just punch stuff harder?
Does Ryuutama’s Design Truly Support a Crimson Dragon Campaign?
The crimson dragon is all about combat - but do Ryuutama's rules really support that kind of play?
If I Could Play: Ryuutama
What would I do if I could play the game described as "Miyazaki's Oregon Trail?"