When I was a young teenager my sister and I were still playing imagination games, essentially live action roleplays with no defined rules. We'd pick whatever show or game we were excited about at the time and port those characters and worlds into our play. We lived apart, but on certain weekends I would travel... Continue Reading →
Because I don't have a large enough group in my nuclear family to play a session of Zombie World, today I'll be settling for looking at the cards and thinking about how cool they are.
At their best, extended challenges allow the heroes to put their unique traits on display while still working together as a team towards a single common goal.
The fun is in creating small puzzles with the monsters where they show off their unique strategies, allowing the players to be challenged in short but sweet bursts.
The weird contradiction of 7th Sea is a game that in its attempt to give you more freedom instead creates structures that restrict your creative freedom.
Where most RPGs have an experience point system for character advancement, 7th Sea instead focuses on the stories that you tell about your character.
The core struggle of Masks is finding your identity, and that strong focus is what helps to set it apart as unique in the genre of superhero games.
If conquering the challenges of preadolescence and fighting bad guys on the internet sounds like a fun day to you, then NetBattlers may be right up your alley.
I sit down with my Dungeon Master to talk about the challenges we faced when introducing a group of roleplayers to Dungeons and Dragons for the first time!