The moment-to-moment interactions with NPCs are certainly funny and the partner characters who join you throughout the game are the key elements which make the story worthwhile.
This version of the Mushroom Kingdom matters to me a little more now because I was given the responsibility of putting it back together.
Depending on the boss what actions are going to be most effective will change, and the way you move will be altered by their abilities.
The Origami King may not be The Thousand-Year Door followup of my dreams, but that's okay - Paper Mario doesn't have to be TTYD to still be good.
I want the game I thought was going to come after The Thousand Year Door, but if it tries too hard to be what the series once was...
It was a touching moment, one that helped my grumpy heart to grow a few sizes as I had a significant realization: human people make video games.