With 30 characters and 54 class possibilities available, Dark Deity offers a wealth of customization to your party. Who you bring along and what class you make them can change how you approach each battle. The natural abilities of your characters can influence how you wish to utilize them, but when a character joins midgame... Continue Reading →
Dark Deity is an indie game developed by Sword & Axe LLC and published by Freedom Games. Fans of Fire Emblem will find the mechanics quite familiar, but one system which works differently than similar tactical RPGs is the weapon system. The purpose of this guide is to help you fully understand the weapon system... Continue Reading →
Last week I shared my first impressions of Dark Deity, a recently released indie title available on Steam that appeals to fans of classic Fire Emblem titles from the GBA era. I expected that my progress in the game would be slow - I had it downloaded on the computer that my partner and I... Continue Reading →
I sometimes wonder if it is fair to continuously compare indie titles to series from AAA studios. Does Chucklefish ever tire of hearing that Wargroove is "medieval Advance Wars?" Would the minds behind Bug Fables prefer if their game wasn't constantly mentioned in the same breath as Paper Mario? These games are not just cheap... Continue Reading →
When I wrote that article and described my ideal farming sim as "Harvest Moon but Depressed," I never imagined that a day would come when I would play the game that scratched that itch. Yet in 2020's (after)life sim Spiritfarer, I found the melancholy I sought - plus a little hope to go along with it.
Spiritfarer is not just a life sim or farming sim - it is a platformer, and the satisfaction of movement that comes from that genre adds so much to what Spiritfarer accomplishes.
The custom modes reinvigorated my interest in the game when I hit the point where the only interesting thing left to do was to make the game harder for myself.
I don't think anyone out there has been proselytizing Hades as the perfect game; rather, it simply seems clear that what works about the game is so strong that the issues are easy to bear.
Sometimes the best way to choose a favorite character is through a ridiculous scripted scenario that no one should take seriously.