Take a measured approach to both combat and exploration and Hollow Knight's challenges begin to feel surmountable.
With a lovable cast and a tone that skillfully moves from lighthearted fun to the frightening consequences of shoving down our most difficult emotions, Ikenfell conveys a compelling narrative that establishes a believable magical world.
An hour or more in, I was worried that Ikenfell's combat was going to be too simple for my personal preferences, but once the game feels confident that you get the basic concepts it begins to ramp up the complexity in meaningful ways.
I experienced my first crush in middle school. The subject of my affections was a girl who sat next to me in band class. She was a real catch, let me tell you. She met my incredibly high standards immediately. One, she was cute. Two, she talked to me. I was smitten and I had... Continue Reading →
While there will be no way to really see the full impact of your decisions in Deltarune until the full game is released, chapter two has revealed some of the more meaningful ways that elements in the game will, in fact, change based on the choices you make.
Edit 10/13/2021: Dark Deity's 1.5 "Recurve" update has made changes to some character stats and class aptitude bonuses and abilities. The values below have not been updated to reflect those changes. With 30 characters and 54 class possibilities available, Dark Deity offers a wealth of customization to your party. Who you bring along and what... Continue Reading →
Edit 10/13/2021: Dark Deity's 1.5 "Recurve" update has made changes to some weapon stats. The values below have not been updated to reflect those changes. Dark Deity is an indie game developed by Sword & Axe LLC and published by Freedom Games. Fans of Fire Emblem will find the mechanics quite familiar, but one system... Continue Reading →
Last week I shared my first impressions of Dark Deity, a recently released indie title available on Steam that appeals to fans of classic Fire Emblem titles from the GBA era. I expected that my progress in the game would be slow - I had it downloaded on the computer that my partner and I... Continue Reading →
I sometimes wonder if it is fair to continuously compare indie titles to series from AAA studios. Does Chucklefish ever tire of hearing that Wargroove is "medieval Advance Wars?" Would the minds behind Bug Fables prefer if their game wasn't constantly mentioned in the same breath as Paper Mario? These games are not just cheap... Continue Reading →
When I wrote that article and described my ideal farming sim as "Harvest Moon but Depressed," I never imagined that a day would come when I would play the game that scratched that itch. Yet in 2020's (after)life sim Spiritfarer, I found the melancholy I sought - plus a little hope to go along with it.