We have a setting and a protagonist, but what sort of villain fits the Ultimate Video Game?
As part of my ongoing Adventure Rules Remastered effort, I am adding posts from other blogs which are part of my community events or in which I provided text or content. In this case, I had a great interview with Triform Trinity where we spoke about a serious gripe I have about the gaming industry. Go check it out!
A thing that often happens within the video game industry, is when games suddenly changes from their original idea. Sure, it’s not like talking about stage one from when the idea gets made and the difference in the released game at the last stage. No, I’m talking about when games completely changes from what it originally was promised to be or when what the creative directions had tried to make as their vision for us to enjoy… completely gets destroyed by executives decisions in order to make more money and therefore sacrifices the game that even isn’t completely finished upon release date.
For the third segment in the series, I’m proud to announce that today’s guest is none other than Robert from Adventure Rules. You might know him from his quite interesting Blogger Blitz or the many posts that goes into different opinion pieces about certain aspects from video games…
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As part of my ongoing Adventure Rules Remastered project, I wanted to share some posts that I have contributed to that didn’t originally appear here on my blog. This first one is a favorite of mine – an excellent interview with Chris over at Overthinker Y! Chris is a great guy who is a lot of fun to talk to, and we had a nice conversation that then ended in him putting together a fun song for me! I fully recommend you go check it out, and while you’re there browse through his other Musical Mayhem pieces as well.
A while back, I promised Ian that the next Musical Mayhem could be with him, as a way of congratulating him on the resounding success of his Blogger Blitz event. Unfortunately, I took flipping ages to do the one with NekoJonez, so this is a little bit… post-end-of-event. Nevertheless, we’re here now, so let’s dive in!
As usual, this takes the form of an interview about all sorts of things, followed by me writing a track for my guest and then coming back to quickly discuss what I was able to come up with. For those who are overeager, you can skip to the track itself simply by clicking here, but you’d miss out on a lot of good stuff if you did!
By the by, previous chats have explored a few avenues, but this might be the deepest and least music-related one so far. Ian will…
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