Hollow Knight is kept engaging not just by its combat encounters but by the energy and momentum of moving around its varied and compelling world.
Goodbye, Kingdom Hearts
"I know now, without a doubt, Kingdom Hearts...is bad!"
My Quick and Dirty First Impressions of Hollow Knight
Take a measured approach to both combat and exploration and Hollow Knight's challenges begin to feel surmountable.
What Makes a Good Kingdom Hearts World?
What makes a world enjoyable in Kingdom Hearts? I explore that question in the context of Kingdom Hearts III.
Ikenfell May Be the Best RPG I’ve Played This Year
With a lovable cast and a tone that skillfully moves from lighthearted fun to the frightening consequences of shoving down our most difficult emotions, Ikenfell conveys a compelling narrative that establishes a believable magical world.
First Impressions of Teaming Up with My Child to Play Kingdom Hearts III
I picked up Kingdom Hearts III expecting to play it on my own. But when my child saw some familiar Disney faces, this game became a father/child project that's been a blast to experience as a team.
Ikenfell’s Combat Gets Better With Age
An hour or more in, I was worried that Ikenfell's combat was going to be too simple for my personal preferences, but once the game feels confident that you get the basic concepts it begins to ramp up the complexity in meaningful ways.
How My Brief Flirtation with FE Builder Gave Me a Greater Appreciation for Game Development
I've often read a sentiment from game developers that it is essentially a miracle anytime a video game is shipped. My experience helped me to have a deeper understanding of how true that is, but it also showed me how satisfying it can be to work on a game.