The custom modes reinvigorated my interest in the game when I hit the point where the only interesting thing left to do was to make the game harder for myself.
I don't think anyone out there has been proselytizing Hades as the perfect game; rather, it simply seems clear that what works about the game is so strong that the issues are easy to bear.
Sometimes the best way to choose a favorite character is through a ridiculous scripted scenario that no one should take seriously.
Because I don't have a large enough group in my nuclear family to play a session of Zombie World, today I'll be settling for looking at the cards and thinking about how cool they are.
Base management strategy is key to this game and the interplay between these activities and the missions themselves is the core gameplay loop of XCOM2.
The moment-to-moment interactions with NPCs are certainly funny and the partner characters who join you throughout the game are the key elements which make the story worthwhile.
This version of the Mushroom Kingdom matters to me a little more now because I was given the responsibility of putting it back together.
Depending on the boss what actions are going to be most effective will change, and the way you move will be altered by their abilities.